As I jubilantly expressed on twitter last night, I’ve found a plot!
Finding a plot is rarely, I think, like tripping over an unconsidered trifle or discovering a lost item during a ramble through the woods. It’s more like paleontology. You know there’s something under there — at least you’re pinning a lot of hope and faith and hard work on it — but there’s no guarantee that it’ll turn out to be worth finding, or that it’ll be unique, or that it’ll be something anyone else wants to look at.
First you dig deep, just to make sure you’re in the right place. I’ve tried starting a few different projects since finishing my last round of Aven edits, and none of the others have gotten past this stage. Sometimes you just plain realize that you’re digging in the wrong spot. That can be frustrating, but I think it’s an important awareness to have. Better to let go of something that isn’t working early, shift your location, and try again, rather than spending valuable hours of your life just moving dirt around. When I back off of a project, it doesn’t go away entirely. I just put a pin in it, hoping — intending — to return later. Aven started life in 2007 as something completely different. I never wrote more than about 10k on it, though, before I realized it wasn’t coming together at all. In 2011, I started over from scratch — and that’s the project that’s carried me through several Nanos. I tried again, and that time I struck true.
So, once you know there is something there worth unearthing, you chip away until you can see the shape of the thing. Is it the thing you thought it was? Or a slightly different species of story? Is it contorted oddly in some place? Is it tangled up with something else? Do you have as much as you thought, or are there bits missing? For me, a lot of this happens in the process of writing itself. I am, in Nano terminology, a pantser, not a plotter. I discover so much while actively writing. It’s not the framework that suits everyone, but it’s wonderful to me — it helps make sure that when I sit down to work, I’m always excited for it.
Then, finally — and this might not happen until later editing phases — you get out the tiny brushes, and you clear off every last bit of debris. Get rid of everything unnecessary so that your final project really gleams, bright and brilliant. This might take a damn long time, and it requires a lot of close focus — but the reward isn’t just a cohesive and impressive whole. You might also learn something new about individual moments, just by spending so much time honing them. I often don’t even write an outline until this point, especially now that Scrivener makes it so simple to keep notes on what happens when — but once I’ve got the shape of a thing generally patterned out, then the outline can be useful to spot gaps or places where some scenes might need to be shifted around — to line up the vertebrae, if you’ll allow me to keep extending this metaphor. (I really love dinosaurs, so it comes easily).
Last night, I jammed a shovel into the earth, and I came up with the first sign that, yes, there is something worth uncovering here.
This is doubly exciting because it doesn’t happen to me a lot. I am, in defiance of Aristotle, a writer who puts Character first. All my stories start with character — as did this one. Perhaps it’s because I am, in some ways, too much a historian. I tend to see people, and the conflict I like best comes out of them crashing into each other. Which is great in my head, but doesn’t always involve the sort of fast pace or high-stakes-drama that the genres I write in require. Fantasy wants the strong beginning, middle, and end that history rarely has — since it, y’know, goes on indefinitely in either direction. It needs, if not an explicit quest, something quest-like, something that drives the characters beyond the bounds of their normal life. So as I was moodling around this new project, I started to feel a familiar pinch of concern: Yes, Morris, you’ve got some interesting personalities milling around an intriguing setting. Some of them like each other and some of them don’t. But what are they going to do?
But, this time, in finding character, I found a new system of magic. And in finding that system of magic, I found the Exciting Incident — the first shape of an object I can start chipping away at — a cataclysmic change, really, for my main characters, something that disrupts their paradigm and forces them to construct a new one, against the ticking clock of threats from without and within.
And that, I think, shall be the challenge that drives the book.
It also gave me a working title, which is super-helpful, since naming things gives them power. So at least for now, this WIP will be called The Seventh Star.
Mind you, I’ve got a what, but I don’t yet know a lot of the how. I have some characters that I don’t know how they fit into the plot (and they might not ever — Aven had its share of discarded characters who were great in my head but never made it to a page anyone else saw). I still have a lot of tinkering to do when it comes to working out the magical system. I need to do some research about a particular kind of warfare and city defense. I’m not quite sure what the end game’s going to look like. But that’s okay. I’ll find out.
So enough nattering to you all about it. I’m off to spend a weekend digging!